DevLog #8 - Time To... Polish
This is it, no more new features...
We've now reached the end of our Production phase, which means we won't be adding any more features. We will only be improving the ones we have, don't worry. we got most of them in!
The Visuals
Let's have a look at the visuals! These will only be slightly improving in Polish phase as we finish the lighting and add some of that good stuff people call... Post Processing!
The Getaway
Oh yeah, we've changed the getaway vehicle a bit. It is less block-y, I would think. Why not take a view?
Oh yeah, forgot to mention, it is a helicopter now. No more vroom vroom.
Sound! (Quack quack!)
We've added the base setup for sound, not everything has sound (yet), but the core is there to easily add it to existing parts of the game.
Menus!
Pause Menu
Look at this beautiful overlay!
Ending
Mechanics
Smarter cops
Before, you could cheese the game by blocking the cops behind their own blockade, but they're smarter now. No more fooling the Quackmeister.
Off-Screen Detection
We've changed the detection slightly and it will now detect the slacking players, so you better get back destroying or you'll be caught.
Increasing Difficulty
We all know you like to relax, but some of you like hard-ass game, I present to you... Destruction Souls. The new Destruction Souls-like game. Cops will chase you faster and faster until you cannot destroy anymore. Run Forrest RUN! (Oh and... those doors sure do get reinforced.)
What next?
The upcoming weeks we will be polishing the game, which means we'll be destroying some nasty bugs and balance some high-tech numbers inside our beautiful (eh ehm... messy) code. Stay tuned as you'll soon have the final version with you!
Many thanks for sticking with us for this long!
- The Time To Destroy! Team
Files
Get Time to Destroy!
Time to Destroy!
It is time to... Destroy! Get your hammers ready!
Status | Released |
Authors | Matthias Seys, Jeroen Janssens, LVanlocke, LennyLennbo |
Genre | Action |
Tags | 3D, Co-op, couch, Destruction, Fast-Paced, Funny, goofy, Unity |
Languages | English |
More posts
- Time To Destroy! - The EndMay 21, 2020
- DevLog #10 - The FinaleMay 13, 2020
- DevLog #9 - Time to RefineMay 06, 2020
- DevLog #7 - Quack Quack!Apr 22, 2020
- DevLog #6 - Tools of Destruction!Apr 01, 2020
- DevLog #5 - We are the Baddies!Mar 25, 2020
- DevLog #4 - Who are the Baddies? We are!Mar 18, 2020
- DevLog #3 - Destroying a Piece of Art!Mar 10, 2020
- DevLog #2 - Art and DestructionMar 01, 2020
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