DevLog #9 - Time to Refine


Getting the best out of what we have!

We've taken a look at adding Post Processing to our game to make it look as amazing as it can be, take a look!


Adding more player feedback!

We've also added some more player feedback (with still more to come). We've added icons that represent the state of your character, now you'll know when someone is caught or has escaped. Use this to your advantage!

Difficulty!

We've revamped the difficulty system to work way better now, we have a lot more control and can balance it by next week to get a fun, but challenging co-op game.


Issues along the way

We've ran into performance issues due to some meshes containing way too many pieces. An artist has begun optimizing them, which means some props currently aren't dropping any pieces because they need to be re-linked by our programmers. We hope to get the best performance and the best visuals to you!


We hope to bring you the best possible Time to Destroy! to you, by next week!


Thanks for dropping by,

- The Time to Destroy! team.

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