Time To Destroy! - The End
It's over!
This is the end of our time... to destroy. It is now up to you and your friends or family!
We've prepared a lovely trailer showcasing the main features of our game, check it out!
Some final improvements
We've done some slight tweaking and released Version 1.1 which may very well be our last.
We've increased the cop difficulty slightly as they kept getting behind quite a lot for the faster players in the beginning.
We've made the cops slightly smarter (not a lot as it would cause issues), but they should be able to pick targets a tad bit differently now. It's up to you to experiment!
We've also added a bonus if you escape which makes the risk - reward play even bigger!
We've slightly changed the particles, but it is not as noticeable.
A look back through time
Let's compare a few milestones to show how far we brought this project!
Prototype VS The Final Game
This is where it all started, the first prototype to prove our game could be something and it sure was already fun!
Week 6 VS The Final Game
Week 6 was a defining moment as from this week, a lot has started to change and we were halfway there.
Week 8 VS The Final Game
Week 8 sure was special, it was the week where everything came together.
Thank you all for being here with us!
Get Time to Destroy!
Time to Destroy!
It is time to... Destroy! Get your hammers ready!
Status | Released |
Authors | Matthias Seys, Jeroen Janssens, LVanlocke, LennyLennbo |
Genre | Action |
Tags | 3D, Co-op, couch, Destruction, Fast-Paced, Funny, goofy, Unity |
Languages | English |
More posts
- DevLog #10 - The FinaleMay 13, 2020
- DevLog #9 - Time to RefineMay 06, 2020
- DevLog #8 - Time To... PolishApr 29, 2020
- DevLog #7 - Quack Quack!Apr 22, 2020
- DevLog #6 - Tools of Destruction!Apr 01, 2020
- DevLog #5 - We are the Baddies!Mar 25, 2020
- DevLog #4 - Who are the Baddies? We are!Mar 18, 2020
- DevLog #3 - Destroying a Piece of Art!Mar 10, 2020
- DevLog #2 - Art and DestructionMar 01, 2020
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